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įeatures of the application, and a summary of its history, are discussed in a February 2008 interview with David Kirk Buck and Chris Cason on episode 24 of FLOSS Weekly. Glass scene rendered by POV-Ray demonstrating radiosity, photon mapping, focal blur, and other photorealistic capabilities.
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Recent versions of the software include the following features: POV-Ray has matured substantially since it was created. support for textures and rendered output in many image formats, including TGA, PNG, and JPEG, among others.surface patterns such as wrinkles, bumps, and ripples, for use in procedural textures and bump mapping.reflections, refractions, and light caustics using photon mapping.atmospheric effects such as fog and media (smoke, clouds).support for a number of geometric primitives and constructive solid geometry.a library of ready-made scenes, textures, and objects.a Turing-complete scene description language (SDL) that supports macros and loops. One of POV-Ray's main attractions is its large collection of third-party-made assets and tools. A large number of tools, textures, models, scenes, and tutorials can be found on the web. It is also a useful reference for those wanting to learn how ray tracing and related 3D geometry and computer graphics algorithms work. The current official version of POV-Ray is 3.7. support for symmetric multiprocessing (SMP), to allow the renderer to take advantage of multiple processors.support for high-dynamic-range imaging (HDRI), including the OpenEXR and radiance file formats.Some of the main introduced features of the previous release (3.6) are: extending UV mapping to more primitives.adding 16- and 32-bit integer data to a density file.In July 2006, Intel Corporation started using the beta version of 3.7 to demonstrate their new dual-core Conroe processor due to the efficiency of the SMP (symmetric multiprocessing) implementation. CSG, refraction and focal blur are demonstrated. POV-Ray, in addition to standard 3D geometric shapes like tori, spheres, and heightfields, supports mathematically defined primitives such as the isosurface (a finite approximation of an arbitrary function), the polynomial primitive (an infinite object defined by a 15th order or lower polynomial), the julia fractal (a 3-dimensional slice of a 4-dimensional fractal), the superquadratic ellipsoid (an intermediate between a sphere and a cube), and the parametric primitive (using equations that represent its surface, rather than its interior). POV-Ray internally represents objects using their mathematical definitions all POV-Ray primitive objects can be described by mathematical functions. This is different from many computer programs that include 3D models, which typically use triangle meshes to compose all the objects in a scene.